![](/uploads/1/2/5/3/125390112/230883114.jpeg)
No, the GT 730 is not a gaming device. It was designed for viewing films and streamed broadcast programs, not for games. It is more or less in the same classe as the somewhat better of Intel's poor products. This update is mainly about improvements on the visual experience of the game. Fixed: Direct3D 9 Error 'GetAvailableTextureMem'.
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Comments
commented Aug 17, 2015
I am not sure whether this is a real bug or I am using API in a wrong way. Steps to reproduce:
not working: error message It only fails on D3D11. OpenGL and D3D9 works fine. I can use following workaround, however I am not sure with its performance. |
commented Aug 17, 2015
Yes, that's correct behavior. I'll update docs to be explicit about it. If you create texture with data you're creating immutable texture. If it's created without data, it's dynamic texture and you can update it. |
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closed this Aug 17, 2015
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